# Gains obtained during training

> ### <mark style="color:purple;">The gains for the owner of the center</mark>

The owner of the center who fills his slots, earns BZAI. \
He sets the price of the training of the slot and recovers the earnings according to the following distribution:

* 80% of the BZAIs go to the owner of the training center.
* 10% of BZAIs are burned.
* 10% is distributed in the rewards pool.

> ### <mark style="color:purple;">The gains from the ZAI training</mark>

A ZAI will gain 1 XP point for every 2 seconds of training.\
Every 10 levels an XP multiplier is applied, it increases by 1 for each 10 levels:

| Level | Multiplier | Point/Second |
| ----- | ---------- | ------------ |
| 0     | 1          | 0.5          |
| 10    | 2          | 1            |
| 20    | 3          | 1.5          |
| 30    | 4          | 2            |
| 40    | 5          | 2.5          |
| 50    | 6          | 3            |

> ### <mark style="color:purple;">The gains of the ZAI that coach</mark>

The owner defines the % of the slot's income that he will give to the coach. \
The ZAI who trains in a slot with a coach will multiply the XP earned by the level difference with his coach.

{% hint style="info" %}
**Examples :** \
XP gained = level multiplier \* seconds/2 \* level difference between ZAI and apprentice.<br>

With a level 15 coach and a level 5 ZAI training:

* 1000 seconds training: 1 \* (1000/2) \*(15-5) = 5000

With a level 30 coach and a level 20 ZAI training:

* 1000 seconds training: 3 \* (1000/2) \* (30-20) = 15 000
  {% endhint %}

The multiplier related to the difference in level between the coach and the apprentice is limited to 10. \
This limit can be modified by a vote of the DAO\*.
