> For the complete documentation index, see [llms.txt](https://bandzai.gitbook.io/bandzai-rules/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bandzai.gitbook.io/bandzai-rules/economics/rewards.md).

# Rewards

> ### <mark style="color:purple;">Reward pots</mark>

There are **2 reward pots:**

* A reward pot for daily and weekly challenge rewards (initiated at 50 million BZAI).
* A reward pot for combat wins (initiated at 70 million BZAI).

> #### <mark style="color:purple;">Challenge reward reserve pool</mark> **5**0M BZAI.&#x20;
>
> **Supplies every day for 60 months = 50M (27 397.26 BZAI / day).**

> #### <mark style="color:purple;">Combat reward reserve pool</mark> **13**0M BZAI.&#x20;
>
> **Supplies the combat rewards pot every hour for 50 months = 130M (3561.25 BZAI / hour).**

> #### <mark style="color:purple;">PVP reward reserve pool</mark> 50M BZAI.&#x20;
>
> **Will unlock 6 months after the official game launch.**

> #### <mark style="color:purple;">PVP tournament reward reserve pool</mark> 100M BZAI.&#x20;
>
> **This pool is locked for 6 months.** \
> **From the 7th month, 2.5 million BZAI from the pool are released each month for 40 months.**

Each of these pools is fed by 5% of all transactions made in the game (potion sales, training, eggs, ZAI, etc.).&#x20;

Each reward (battle victory or challenge ranking reward) corresponds to a share of the associated pool.&#x20;

This ensures that **the pot can never fall to zero**.
