> For the complete documentation index, see [llms.txt](https://bandzai.gitbook.io/bandzai-rules/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bandzai.gitbook.io/bandzai-rules/general-presentation/game-mechanics/fighting-resting-times-and-rewards.md).

# Fighting, resting times and rewards

> ### <mark style="color:purple;">ZAIs' battles</mark>

A ZAI can fight up to **5 fights in a row** (**stamina**), then it will have to rest to be able to fight again.

A ZAI can **use a "rest" potion** to recover his "stamina" from 5 fights. \
Without a potion, his stamina will increase over time and he will get more fights to play.\
\
A ZAI can use up to **3 potions per battle** to increase his **power points** or **XP** to be gained.

<img src="/files/KpqTa0u1RyvS6WkWo29c" alt="" class="gitbook-drawing">

> ### <mark style="color:purple;">Use of ZAI powers</mark>

ZAIs have a number of powers depending on their level. \
Each power has points to distribute before each fight. \
For example, a ZAI can have 2 points for Air and 6 points for Metal.

<img src="/files/0uz3tByyiAqrvLeF6k9g" alt="" class="gitbook-drawing">

| Element | Win           | Lose          |
| ------- | ------------- | ------------- |
| Water   | Fire - Metal  | Air - Stone   |
| Fire    | Metal - Air   | Stone - Water |
| Metal   | Air - Stone   | Water - Fire  |
| Air     | Stone - Water | Fire - Metal  |
| Stone   | Water - Fire  | Metal - Air   |

> ### <mark style="color:purple;">Recharge time of the stamina</mark>

<table><thead><tr><th width="155">ZAI type</th><th width="294">Resting time for a battle (once the 5 fights are done)</th><th width="296">Number of wins per day giving a reward</th><th data-hidden></th></tr></thead><tbody><tr><td>Bronze</td><td>4.5h</td><td>3</td><td>           - temps de repos pour enchainer un combat : 600 secondes            - nombre de victoire par jour donnant un reward : 5 (à la 6eme victoire dans un journée, le Zai ne gagnera plus de BZAI en reward)         - silver:            - temps de repos pour enchainer un combat : 480 secondes            - nombre de victoire par jour donnant un reward : 10         - gold:            - temps de repos pour enchainer un combat : 360 secondes            - nombre de victoire par jour donnant un reward : 15         - platine:            - temps de repos pour enchainer un combat : 180 secondes            - nombre de victoire par jour donnant un reward : 25<br></td></tr><tr><td>Silver</td><td>4h</td><td>8</td><td></td></tr><tr><td>Gold</td><td>3h</td><td>15</td><td></td></tr><tr><td>Platinum</td><td>1.5h</td><td>50</td><td></td></tr></tbody></table>

{% hint style="info" %}
These metrics can be modified by vote of the DAO\* in order to balance the game.
{% endhint %}

> ### <mark style="color:purple;">Reward multiplier</mark>

Each victory of a ZAI in battle (within the limit seen above) entitles the player to a share of the reward pot. \
Depending on the level of the ZAI, the reward will be multiplied. \
The maximum multiplier is 10 and is intended for ZAIs of Level 50 and above.

If the ZAI wins a fight with a point difference greater than twice that of his opponent, he also gets a multiplier of 1.2

{% hint style="info" %}
**Example:** A ZAI level 0 earns 5 BZAI and a ZAI level 50 earns 50 BZAI per victory up to a limit of X per day depending on his category.
{% endhint %}


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