Laboratory operation
Laboratory setup
A laboratory has natively 3 slots of learning in sorcery.
The lab owner can purchase one or more additional slots.
The number of witchcraft learning slots is limited to 10 per lab.
Income and use of potion credits of a laboratory
A laboratory natively generates potion credit (without sorcerer's apprentice in its slots).
If there is no ZAI sorcerer's apprentice in a lab, then the lab generates 1 point of potion credit every 4 seconds.
With apprentices, the laboratory generates 1 point per second per apprentice wizard (example: 10 apprentice wizards give 10 points per second).
The potion credit counter is limited to 2 million. This encourages the owner of the laboratory to come regularly to create potions.
The potion points allow you to create potions (Water, Fire, Metal, ...) that ZAIs can use in combat.
A lab owner will create potions in exchange for potion points. Example: 10,000 potion points* to sell 1 potion of 1 point of Fire. => that is 10 000 seconds of learning = 1 bonus point to put in a potion.
If the owner wants to mine a potion for his personal use, or to offer it to someone, he will have to use the double of the points needed (e.g.: 20,000 to have 1 potion of 1 point of fire).
*These metrics can be modified by vote of the DAO* to balance the game.
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