Laboratory operation

Laboratory setup

  • A laboratory has natively 3 slots of learning in sorcery.

  • The lab owner can purchase one or more additional slots.

  • The number of witchcraft learning slots is limited to 10 per lab.

Income and use of potion credits of a laboratory

  • A laboratory natively generates potion credit (without sorcerer's apprentice in its slots).

  • If there is no ZAI sorcerer's apprentice in a lab, then the lab generates 1 point of potion credit every 4 seconds.

  • With apprentices, the laboratory generates 1 point per second per apprentice wizard (example: 10 apprentice wizards give 10 points per second).

  • The potion credit counter is limited to 2 million. This encourages the owner of the laboratory to come regularly to create potions.

  • The potion points allow you to create potions (Water, Fire, Metal, ...) that ZAIs can use in combat.

  • A lab owner will create potions in exchange for potion points. Example: 10,000 potion points* to sell 1 potion of 1 point of Fire. => that is 10 000 seconds of learning = 1 bonus point to put in a potion.

  • If the owner wants to mine a potion for his personal use, or to offer it to someone, he will have to use the double of the points needed (e.g.: 20,000 to have 1 potion of 1 point of fire).

*These metrics can be modified by vote of the DAO* to balance the game.

Last updated